Metal.Region
Represents a 3D region. See MTLRegion.
type t = {
origin : Origin.t;
size : Size.t;
}
val sexp_of_t : t -> Sexplib0.Sexp.t
type mtl
val sexp_of_mtl : mtl -> Sexplib0.Sexp.t
val make : x:int -> y:int -> z:int -> width:int -> height:int -> depth:int -> mtl
val from_struct : mtl -> t
val to_value : t -> mtl