Metal.IndirectCommandBufferA buffer containing pre-encoded commands that can be executed efficiently by the GPU. See MTLIndirectCommandBuffer.
val sexp_of_t : t -> Sexplib0.Sexp.tval on_device_with_descriptor : 
  Device.t ->
  IndirectCommandBufferDescriptor.t ->
  max_command_count:int ->
  options:ResourceOptions.t ->
  tCreates an indirect command buffer. See newIndirectCommandBufferWithDescriptor:maxCommandCount:options:.
val get_size : t -> intval indirect_compute_command_at_index : t -> int -> IndirectComputeCommand.t